#ifndef OBJECT_H
#define OBJECT_H
#include <OgreSceneNode.h>
#include <OgreEntity.h>

using namespace Ogre;

/**
  * Base object class, all interactive objects inherit this class
  *
  * @author kresimir.spes
  */

class Object
{
public:
    std::string mName;
    Object(std::string name_override="");


    SceneNode* mNode; ///< Object's scene node, used to position/scale/rotate the object

};

#endif
